Stage 1 Brief

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Win your design brought to life!

For Stage 1 you need to send your submission by 5th April 2019. Five finalists will be invited to move on to Stage 2.

Future Schools for everyone! This competition is to promote learners as designers of their own environments and we want to see a collaborative and inclusive approach in the submissions.

Take a look at our research page to find out more about classroom design and some of the studies behind it.

Stage 1

Tell us a story

  • Tell us a story about how changing the design of a space in your school or nursery would improve teaching and learning, inclusivity and wellbeing for the different people you want to help.

Tell us why

  • Your submission also needs to be backed up by your research. Look at the judging criteria and the information on this page to see what you should include. Your research can be part of your story or you can submit it separately and it can be in a combination of formats.

Your story should show us:

  • What? The problem you want to solve.
  • Who? The variety of people affected by the problem
  • How? Your solution to the problem through a change in the learning environment or how it’s used. How that solution impacts the people you identified.
  • Why? Your research and reasoning.

Key points

  • How are you going to tell us your story? Be Creative
  •  We want to see the thinking behind your ideas. Research
  • Your research can be part of your story or you can submit it separately. Consider Presentation
  • Only one entry per school or nursery. Work Together

Stage 1, tell us a story including empathy, defining and ideas

Think about these design elements for stage 1:

  • Empathy: Think about the people you want to help by changing the design of a space in your school or nursery. Who are they?
  • Define: Focus on the needs of the people you want to help. What are their needs?
  • Ideas: Think of as many creative solutions as possible that will help those people and choose your best. How will it work

Your story can be told in a variety of ways:

To win you can do whatever you want to, write it, draw it, sing it, film it, model it, dance it

Hints and tips

  • Your story should demonstrate the work, research, thinking and reasoning behind your idea. It is the story of how you’ll reach a good final design.
  • A story can be presented in many ways. For example, in words, in pictures, in song, in film, in dance…
  • Focus on people and their experiences – not things.
  • Your quality improvement plan could be a good place to look for things you want to improve in your story.
  • A good story needs characters, a problem or issue that must be overcome and an event or transformation that changes the character’s environment.
  • Have you considered whether your concept is inclusive, promotes the well-being of your characters and improves teaching and learning?
  • Entries can be submitted in a combination of different formats that best represents you, your story and supporting information.
  • Consider teaching and learning opportunities.
  • Involve as many people as possible.